Through A Prism
Half-orc Barbarian Bounty Hunter
At 28 years old, Krusk has not quite hit his midlife. Standing strong at 6’-7" and tipping the scale at 305 lbs of muscular mass. He has long black hair with blood-red highlights and tied back into a ponytail and a well kept beard. Krusk has a few scars from his past encounterments, one being over his left eye with tribal tattoos over his chiseled muscular body. If his appearance doesn’t startle you, then it will be his yellow eyes piercing your soul that will.
Class/Archetype and Level: Barbarian 3rd
Alignment: Chaotic Good
Hit Dice: 3 d12
Proficiency Bonus: +2
Ability Scores and Modifiers
Strength: 20 (2)
Constitution: 17 (1)
Wisdom: 15 (1)
(mark in bold if proficient)
Acrobatics (Dex): +2
Animal Handling (Wis): +4
Arcana (Int): +1
Athletics (Str): +7
Deception (Cha): +1
History (Int): +1
Insight (Wis): +2
Intimidation (Cha): +3
Investigation (Int): +1
Medicine (Wis): +2
Nature (Int): +1
Perception (Wis): +4
Performance (Cha): +1
Persuasion (Cha): +1
Religion (Int): +1
Sleight of Hand (Dex): +2
Stealth (Dex): +2
Survival (Wis): +4
Weapons: Simple & Martial
Instrument: The pan flute
Common, Orc & Giant
Script: Common & Dwarvish
(mark in bold if proficient)
Basic Combat Information
Armor Class: 15 (no armor); 17 (no armor with shield)
Max Hit Points: 42
Speed: 30 ft.
Passive Perception: 14
(name/attack bonus/damage & type/range/qualities)
“Rogalinns, the Strife Serpent”
Longsword (1) Slashing
Longsword (1) Versatile
“Hraeskera, the Corpse-Carver”
Greataxe / +7 / 1d12 +5 Slashing
Quarterstaff / +7 / 1d6 +5 Bludgeoning
Quarterstaff / +7 / 1d8 +5 Versatile
Javelins (4) / +7 / 1d6 +5 Piercing
Handaxes (2) / +7 / 1d6 +5 Slashing (same for throwing range 20 ft./60 ft.)
Dagger / +7 / 1d4 Piercing (same for throwing range 20 ft./60 ft.)
Features and Traits
(racial and class abilities)
Dark-vision" → I can see in the dark up to 60 feet.
Menacing → I have a proficiency in Intimidation skill.
Relentless Endurance → Reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Regain it after a long rest. (PHB pg. 41)
Savage Attack → When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice, 1 additional time & add it to the extra damage of the critical hit.
RAGE → A “rage” last for one (1) minute, which is about 10 rounds. ___ this many rages per this level; add a +2 for rage damage (PHB pg. 48).
UNARMORED DEFENSE → Armor class is 10 + Dexterity modifier + Constitution modifier.
RECKLESS ATTACK → On your first attack, you have ADVANTAGE on melee weapon attack, using Strength modifier; but attack rolls against you have ADV until your next turn.
DANGER SENSE → You have an edge on dodging from danger; ADVANTAGE on Dexterity saving throws.
ORIGIN: BOUNTY HUNTER
WANDERER → excellent memory for maps & geography, and you can always recall the general layout terrain, settlements, and other features around you. Plus find food & fresh water for you & 5 others, each day.
Other Valuables: (gems, art, barter goods, etc.)
Property and Stored Wealth:
(weapons, armor, tools, etc.)
WEAPONS: Greataxe*, Longsword**, Hand Axes (2), Javelins (4), Quarter Staff, Daggers (2),
Hraeskera, the Corpse-Carver is a finely balanced double-bit great axe, engraved with ornate, delicate knot-work by Geirmund Grithson (non-magic).
Rogalinns, the Strife Serpent won by Eodvar in his battle with the trolls and wielded in his many challenges to win Stonewatch’s seat of power. It carries a terrible battle-fury all its own. a pattern-welded iron longsword with pitted blade. Its cross-guard is a stylized serpent’s head, its jaws yawning open around the blade, its wide eye sockets set with polished black stones. (magical)
ARMOR Unarmored Defense (Barbarian Trait)
TOOLS Hunting trap
GEAR Trophy from an animal that I killed, Set of traveling clothes, Money pouch, EXPLORER’S PACK: Bedroll, Mess kit, Tinderbox, 10 Torches, 17 Days of rations, 3 Waterskins, 50 ft of hempen rope, Brown fur cloaks
Pre-Game HistoryI, Krusk, have been born to loving and caring parents in the temple “Sanctuary of the Ancients”. Our mum believed that being born in the temple that we would always have the spirits of the wise, brave ancient ones to guide our paths. She raised me and my brother and sister as a single mother, but the clan was there to her (us) out whenever needed. I am the oldest of my siblings. Our human father loves my mum and us, but it was his passion of adventuring that took him away from us. Well it was the law that finally caught up with him and took him away from us. Da’ would tell us that he had to escort the trading wagons to make sure they would make their destinations. What we didn’t know was that he was rogue spy. We live in a small house within the city of our clan boundaries. From a hard working mum to a da’ who made a living of cunning we lived a modest life. Were not poor and we weren’t rich, but we had our family. Growing up I had several friends and my childhood was generally a happy one. During my teenage life I worked as apprentice to Godash, the defender. He had taught me the ways of planning, weapons, tracking & survival. He taught me that there is evil in the world and that it will never go away. I came to understand that darkness that lurks in the wilds, and I vow to combat it. GODASH: He is a former adventurer and is one of individuals that I look up to. He enjoys telling stories to the young-lings of our clan. He leaves the borders of our clan’s home boundaries, twice a year and the places (or place) he goes to is unknown to us.
(2-3 events in adult life that establish ties with NPCs/other PCs)
The Story So Far
(character’s actions in game plot)
(character’s thoughts/attitudes on developing situations, NPCs, other PCs)
(character’s goals going forward)