Ghesh Daardendrian

Lirrodogath Gifted One

Description:

At the age of 36 years old, Ghesh is 6’7" tall and weighs 253 lbs. Due to a long line a White draconic ancestry, he has white scales and piercing icy blue eyes. He does not speak well in Common, but will chat up a storm with anyone who speaks his native language.
h4. General Information

Race: White Dragonborn
Class/Archetype and Level: Sorcerer of Draconic Bloodline; 3rd Level
Background: Hermit
Alignment: Neutral
Experience: 2189
Hit Dice: d6
Proficiency Bonus: +2
Inspiration:

Ability Scores and Modifiers

Strength: 15
Dexterity: 14
Constitution: 16
Intelligence: 15
Wisdom: 16
Charisma: 18

Skills

(mark in bold if proficient)
Acrobatics(Dex): +2
Animal Handling (Wis): +3
Arcana (Int): +4
Athletics (Str): +2
Deception (Cha): +4
History (Int): +2
Insight (Wis): +3
Intimidation (Cha): +6
Investigation (Int): +2
Medicine (Wis): +5
Nature (Int): +2
Perception (Wis): +3
Performance (Cha): +4
Persuasion (Cha): +4
Religion (Int): +4
Sleight of Hand (Dex): +2
Stealth (Dex): +2
Survival (Wis): +3

Other Proficiencies
Weapons- Daggers, Darts, Slings, Quarterstaffs, Light Crossbows
Tools- Herbalism Kit

Languages

Common, Draconic, Elvish

Saving Throws

Strength: +2
Dexterity: +2
Constitution: +5
Intelligence: +2
Wisdom: +3
Charisma: +6

Basic Combat Information

Armor Class: 15 (Dragon Resilience)
Max Hit Points: 29
Initiative: +2
Speed: 30
Passive Perception: 13

Attacks
(name/attack bonus/damage & type/range/qualities)
Light Crossbow +4 1d8 + 2 piercing 80/320 ft
(2) Daggers +4 1d4 + 2 piercing 20/60 ft when thrown
Harmrenda (Dagger) +4 1d4 + 2 piercing 20/60 ft when thrown

Features and Traits

Dragonborn Traits
Draconic Ancestry- Your breath weapon and damage resistance are determined by you dragon type: White
Breath Weapon- DC 13, 2d6 Cold damage on failed save and half as much on a successful one
Damage Resistance- You have resistance to the damage type associated with your draconic ancestry. Cold damgage

Sorcerer Features
Sorcerous Origin- Draconic Bloodline
Font of Magic- This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. Sorcery Points: 3.
Metamagic- You gain the ability to twist your spells to suit your needs.
-Distant Spell: When you cast a spell that has a range of 5 ft or
greater, you can spend 1 sorcery point to double the range
-Quickend Spell: When you cast a spell that has a casting action of
1 action, you can spend 2 sorcery points to change the casting
time to 1 bonus action for this casting

Draconic Bloodline
Dragon Ancestor- White Dragon, and resistance to Cold damage. Charisma checks made with interacting with dragon, your proficiency bonus is doubled if it applies to the check.
Draconic Resilience- Your hit pint maximum increase by 1 whenever you gain a level in this class. When you aren’t wearing armor, your AC equals 13 + your Dex. modifier (15)
(racial and class abilities)

Wealth

CP:
SP:
EP:
GP: 28
PP:
Other Valuables: Ornate Urn, Silver Neck Torc with 4 orange beads
Property and Stored Wealth: Every ruin and knowledge that our company comes across

Equipment

  • Backpack
  • Bedroll
  • Mess Kit
  • Tinderbox
  • 9 Torches
  • 17 days of rations
  • 3 Waterskins
  • 50 ft of Rope
  • Arcane Focus (Staff)
  • Scroll Case of Notes
  • Winter Blanket
  • Common Clothes under Sorcerer Robes
  • Herbalism Kit
  • Fur Cloak
  • Light Crossbow with 20 bolts
  • 2 Daggers
  • Harmrenda (black iron dagger appearing slick to the touch)

Spell Slots

1st: 4
2nd: 3
3rd:

Spells Known

Cantrips: Frostbite, Firebolt, Light, Mage Hand
1st: Chaos Bolt, Detect Magic, Ice Knife, Magic Missile
2nd: Aganazzar’s Scorcher, Misty Step,
3rd:

Bio:

Pre-Game History

Origin and Childhood
When I, Ghesh, was born, all the water in our encampment froze solid. My mother, Vezera, and my father, Colborn, were convinced that this event was a harbinger of stranger things to come from me. My parents didn’t have any other children, because they feared that the next sibling would be just like me. Strange.

Adolescence Life
Being raised in an encampment in the wilderness with other dragonborn members, we were not that wealthy of a family. I tried to make friends with others in our encampment. The other dragonborns my age saw me as being strange and a freak, so my only friends were my mother and father.

Adult Life and Ties With NPCs/PCs
When I was old enough, I left the encampment and isolated myself from civilization. During my isolation, my goal was to harness my strange abilities. Growing up I heard of an Ancient Dragon’s home deep within the mountains of Vesterfold, and I was determined to find it. In about three months, I had finally found it. Being overjoyed and cautious, I entered the spacious cavern anxious to finally meet this Ancient Dragon. To my dismay, the cavern was deserted. Relieved and distraught, I searched every inch of the place seeking useful information. In my discovery, I discovered that the name of this Ancient Dragon was Xivonth the Strong Minded. I had also found a staff with a jade crystal orb on the top of it. Sensing it was magical, I decided to use it as a focus so I could better use my magic. After about a year or so of harnessing my magical abilities I departed from the cavern, making sure to leave a reminder that I had found it before anyone else. Wandering through the forest, and searching for undiscovered ruins and collecting bits of lost knowledge I encountered something that I could not handle. A ginormous brown bear. Doing everything I could to my ability I tried to stop the beast, but I knew it was too powerful and feared that it would take my life. Before the bear made it’s final blow, an ax struck it in it’s head. When the beast fell, I saw a Half-Orc standing where the bear had been. The man that had saved my life, was Krusk. Feeling safer with him, I traveled with him and helped him with his so called “missions”. Then one day Krusk and I head to the small town of Stonewatch, and that starts an adventure of a lifetime.

The Story So Far
(character’s actions in game plot)
When a ruin or a piece of knowledge has not been found yet, Ghesh is quick to enter the place and claim it as his discovery. He will argue with anyone just to claim it as his, and if they beg to differ, they can sign a contract. Ghesh also stutters when speaking to people he does not know well, but talks normally with his friends and people that share his same interest.

(character’s thoughts/attitudes on developing situations, NPCs, other PCs)
Ghesh is actually very intrigued about what has been happening, and is enjoying all of the undiscovered ruins all around Vesterfold. He enjoys talking and sharing information with Kerrian, due to love for knowledge and ability to speak Draconic. He also enjoys help from Thyra, even though she doesn’t like the choices he makes (¬_¬), and he enjoys the company of the bards. Ghesh doesn’t really like Cana or Cass, because they try to take everything from the places I discover.
(character’s goals going forward)
Find out who/what the Runewise are, and find out what the 10 enchantments of the All-Father are.

Ghesh Daardendrian

Through A Prism joeybowman3